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Roblox Game Developer

Tel Aviv District, IsraelOn-siteFull-time

About Nitro Studios

Nitro Studios builds and operates original games within Fortnite’s UGC ecosystem, focusing on fast-paced, highly replayable experiences.

  • First year: 21 games shipped, over 25 million plays, 9 million unique players and 501 million minutes played — one of the top Fortnite creators worldwide, without paid user acquisition.
  • Founded in 2026 in Tel Aviv: fully bootstrapped, already profitable and continuing to grow.
  • Founder-led audience insight: a background in gaming content and YouTube channels with large followings, treating player understanding as a core design constraint from thumbnail to first-session experience.
  • Short, iterative loops: games are continuously updated with new content, events and balance changes based on live data.

Role description

You will build Nitro’s games on Roblox, from prototype to launch and through every live update after it, working with the founders and the game team. Day to day, you will:

  • Build whole games: gameplay, systems and UI in Roblox Studio and Luau.
  • Keep the server in charge: client–server code that holds up against exploiters, and player data that always saves.
  • Run live games: updates, events and balance passes every week, guided by player data.
  • Monetization: game passes, developer products and progression that players are happy to pay for.
  • Performance: smooth on phones, where most Roblox players are.

This is a full-time, on-site position based in the Tel Aviv District, Israel.

What we’re looking for

  • Games behind you: at least one game you built or worked on that real players played. Roblox is best, but any engine counts. We will ask for the link and your part in it.
  • Roblox experience: Luau, Roblox Studio, RemoteEvents, DataStores and server authority. The more of this you already have, the better.
  • Live-game sense: you know why players come back, and you have changed a game because of its numbers.
  • Fast learner: you pick up new tools quickly and enjoy it.
  • Ownership: you finish what you start and say so when you cannot.
  • On-site in Tel Aviv: five days a week, with the team.

Nice to have

  • Scale: a game, or a feature inside one, that reached a large audience.
  • Professional tooling: Rojo, Git and typed Luau.
  • AI-assisted development: we build with Claude, Cursor and Codex daily and expect you to as well.
  • Fortnite or UEFN: our other games live there, and knowing them is a plus.
  • Building and UI: enough to block out a map or a menu yourself.

No degree is required. We care about the games you built and what players did in them.

Location

Full-time, on-site — Tel Aviv District, Israel.

RRoee
GGuy
NNadav
DDaniel

You’ll work directly with Roee, Guy, Nadav and Daniel. Four people, no layers.

Meet the team →
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